A Drow can see shades of red and white
through darkvision (infravision). The brighter the red, the
hotter the source, white results from very hot sources or real
light that's not quite bright enough to make the drow shift into
the regular spectrum. Here is an illustration of what the Drow
actually sees with her eyes:

Because of the absence of light, several things are done
differently by Drow than would be done by surface dwellers.
First of all the heat sense allows a Drow to easily identify the
state or arousal of another drow, as well as states of emotion.
Furthermore a Drow can identify how long ago an object has been
held or an area has been passed through based on its 'visual'
temperature. Mirrors: There are
extremely rare in the Underdark. Since mirrors relly on
reflected light to work, such a device would be quite useless.
Only in the presence of real light would the mirror show a
reflection. Similarly, liquids don't show reflections, but are
usually cooler than their surroundings. Inks and
writing: A few minutes after a Drow
writes a letter, the parchment and the ink become of a
homogenous temperature and look blank. Wizards and Priestesses
often use real light in the form of candles expressly for the
purpose of reading scrolls or spell books. Special fluorescent
inks are also available, however these are expensive and never
last forever. Faerie fire; dancing lights:
Faerie fire and dancing lights is one of the drow's innate
abilities, the light produced by these sources is too faint to
even read by however and in no way disrupts darkvision.
Darkness: The special ability of all
Drow is to create a globe of darkness, like with the wizard
spell, even darkvision doesn't allow sight within the globe.
Hiding: The usual ability to hide,
assumes that you can hide in shadows, or out of site. The Drow
have mastered a special form of hiding only possible in a
lightless world. They can pick a spot in a cave wall that more
closely matches the temperature of their clothing and blend in.
Anyone else attempting to hide from a Drow would be spotted
instantly even in the darkest corners. Ranged
Weapons: There is little purpose in
carrying a long ranged weapon in the underdark, first of all
because most caverns wind long before maximum range, and second
because drow darkvision only extends to 120 feet. Therefore the
standard hand crossbow is the ranged weapon of choice.
Invisibility: Invisibility cast by a
Drow functions perfectly, masking even heat emanations.
Invisibility cast by a surface dweller makes the caster
invisible to a drow, but you can still see the warmer spots
where the caster is standing on the ground.
Bright Light: Bright light hurts the
Drow's eyes and blinds them temporarily. It is often used as a
weapon.
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